I just tried it, and I love it! I've already added it to my Steam wishlist. The pixel art is so clean, and I love the animations. It's very satisfying to see this kind of love put into pixel art. Details like the background with dinosaurs passing by while you play make the game feel so alive. Can't wait for the release! Cheers!
Oh thanks for the kind words, the wishlist and the feedback <3
This browser version is slightly less performant. The desktop version is available on Steam and might run better for you if you feel like trying it out :)
I'm sorry to hear the game isn't performing too well on your laptop. I've been optimizing the game like crazy before releasing the demo and it's running much better than before. I'm still trying to figure out ways to make it perform better still. If you don't mind, could you give me your laptop's specs?
Thank you. Unfortunately the game doesn't run well on a computer with less than 8GB RAM. My goal is to run the game smoothly with 4GB RAM, but I'm struggling to get there. My apologies. I'm working on it.
Looks really cool! I couldn't play it for long though without controller support (just controls the dino). Looking forward to trying this out properly with a controller 😁👍
Oh, did you start the game with keyboard and then switch to a gamepad? The keyboard/controller that starts the game controls the main character, and then player 2 can join at any time with another gamepad.
If you start the game with the same controller you want to use during gameplay, then it should all be fine, but let me know if you still have problems with it :)
Great work man! I think it is exactly what I was expecting. I think it will be a great game!
I have some first impressions for my first minutes playing only:
- Make Z to accept/confirm and X to cancel/back, the less buttons I use, the better. Why should I use Space and Esc also? (the same for the controller)
- Movement overall and some movement animations seems a little bit slow, making it a little kink to play (but it is just my first minutes). Controls seems responsive, but a little slow.
- don't know if grappling in the walls is very intuitive, I felt a little lost on how it works.
- Jumping and attacking seems weird, the characters just freeze in the air, let the movement flow. - more on the controls, Z for attack and Space for jump doesn't feel right. Make it Z and X instead.
- tapping to attack with spear and holding to throw seems really fiddly, don't know if this will work on fast battles, maybe choosing which weapon to use and maintain one single button for attack could be better. - finding ready made spears anywere looks weird for game with some realistic intents.
Well, I stopped when it was needed fire to procceed. Couldn't find flint or any way to make torches. For a starting part it doesn't seem intuitive on where to go or what to do from here since all the rest were very straight forward (so I can't say anything about level design too). My gameplay ends here.
Overall, looks a really, really great work!!! You rock, man!!! Truly rock!!!
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looking good, could use a save feature :-)
Interacting with the environment adds a sense of realism and immersion. very very good game!
Oh thanks for the kind words, I'm glad you enjoyed the demo :)
excellent game. browswer version froe after rescuing family and looking for village. wanted to finish but unfortunately it reset. bummer
cool
I just tried it, and I love it! I've already added it to my Steam wishlist. The pixel art is so clean, and I love the animations. It's very satisfying to see this kind of love put into pixel art. Details like the background with dinosaurs passing by while you play make the game feel so alive. Can't wait for the release! Cheers!
Oh wow thank you so much for the kind words and the wishlist! I'm glad you like the demo and the look of Primal Planet so far :)
looks great and ive wishlisted it on steam but it causes my laptop to overheat and freeze up - think it needs some optimization !
keybindings are perfect for me btw
Oh thanks for the kind words, the wishlist and the feedback <3
This browser version is slightly less performant. The desktop version is available on Steam and might run better for you if you feel like trying it out :)
I'm sorry to hear the game isn't performing too well on your laptop. I've been optimizing the game like crazy before releasing the demo and it's running much better than before. I'm still trying to figure out ways to make it perform better still. If you don't mind, could you give me your laptop's specs?
Processor Intel(R) Pentium(R) Gold 7505 @ 2.00GHz 2.00 GHz
Installed RAM 4.00 GB (3.68 GB usable)
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display
Thank you. Unfortunately the game doesn't run well on a computer with less than 8GB RAM. My goal is to run the game smoothly with 4GB RAM, but I'm struggling to get there. My apologies. I'm working on it.
no worries , thanks for the reply !
Looks really cool! I couldn't play it for long though without controller support (just controls the dino). Looking forward to trying this out properly with a controller 😁👍
Oh, did you start the game with keyboard and then switch to a gamepad? The keyboard/controller that starts the game controls the main character, and then player 2 can join at any time with another gamepad.
If you start the game with the same controller you want to use during gameplay, then it should all be fine, but let me know if you still have problems with it :)
Oh, really 😲 I'm going to try that later. Thanks for the info!
Great work man! I think it is exactly what I was expecting. I think it will be a great game!
I have some first impressions for my first minutes playing only:
- Make Z to accept/confirm and X to cancel/back, the less buttons I use, the better. Why should I use Space and Esc also? (the same for the controller)
- Movement overall and some movement animations seems a little bit slow, making it a little kink to play (but it is just my first minutes). Controls seems responsive, but a little slow.
- don't know if grappling in the walls is very intuitive, I felt a little lost on how it works.
- Jumping and attacking seems weird, the characters just freeze in the air, let the movement flow.
- more on the controls, Z for attack and Space for jump doesn't feel right. Make it Z and X instead.
- tapping to attack with spear and holding to throw seems really fiddly, don't know if this will work on fast battles, maybe choosing which weapon to use and maintain one single button for attack could be better.
- finding ready made spears anywere looks weird for game with some realistic intents.
Well, I stopped when it was needed fire to procceed. Couldn't find flint or any way to make torches. For a starting part it doesn't seem intuitive on where to go or what to do from here since all the rest were very straight forward (so I can't say anything about level design too). My gameplay ends here.
Overall, looks a really, really great work!!! You rock, man!!! Truly rock!!!
Thanks so much for all the feedback, I really appreicate it and I'm glad you enjoyed the demo!
Really very good! Professional game.
I'm glad you like it, thank you! :)
Perfect pixel art and details, added to the wishlist.
Oh thanks for the kind words and the wishlist, I really appreicate it :)